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The UI of Ripple and Frawg
With design things may start in one direction and end up in another, it’s all a part of the prosses. At the start of the development of...
Zoe Cuthrell
Jun 10, 20242 min read

Changing Seasons
In Ripple and Frawg: The Seasonal Song, one of our core gameplay mechanics is having the players change the season at the end of a level...
Nick Pereira
Jun 10, 20242 min read

Making Small Games Efficiently and Effectively
In today's gaming landscape, making games quickly and efficiently is becoming more and more important. Follow these 3 tips to get a leg up!
Daniel Johnsen
May 9, 20244 min read


Ripple and Frawg: Narrative Design Insights
The story of Ripple and Frawg changed constantly throughout the creation process. In the beginning, the main characters were not part of...
Jillian Nerat
Apr 6, 20244 min read

Creation of the Dig Mechanic
Inspirations When first creating the characters of Ripple and Frawg, it was clear to us that the main movement mechanic for Frawg was...
Addison Braun
Apr 4, 20242 min read


Impressionist Materials in Ripple and Frawg
For the art style of Ripple and Frawg, we wanted to draw on the visual language of storybooks, puppet theater, and other physical...
Cole Nugteren
Mar 5, 20248 min read
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